Lost in
the Story – How to create immersive experiences in fiction 1
I
attended a writer's conference a couple weeks ago, and I was struck by the
number of times editors and agents mentioned immersion. When the world around you disappears and you are right
there in the story along with the character (or even in the shoes of the
character), you have an experience that makes reading fiction special. Even
when the prose isn't top rate or story is clunky, when a writer can perform
this magic, he or she stands above the rest.
I
certainly have had this experience many times with my favorite writers, and
it's true that the work can be less than perfect and still carry me away -- as
long as the shortcomings aren't too distracting. But, how do writers achieve
this?
Foundations—Did you notice the caveat above about
distractions? Too many egregious mistakes will stop readers cold. These can be
errors of fact (how many people stop reading historicals when a howler of an
anachronism crops up?). Or the text can have too many poorly chosen words or
convoluted phrases, or a lot of vocabulary words that send you to the
dictionary. The dialogue might include vast “as you knows” or lack any subtext.
On a
different scale the story could have breaks and logic, inexpertly done time
shifts (such as flashbacks), and lies. On this last, readers know when you've
pulled your punches, and they are usually sensitive to cases where you spin or
paper over the truth. We can go along with the impossible premises of
fantasies, but we can’t abide what disconnected entirely from the real world,
including wishful thinking that’s hollow and false.
Violations
of point of view, such as head hopping, can also destroy the illusion. And, of
course, if the work becomes boring (often, a pacing problem), the readers will
look for opportunities to escape.
That’s
all pretty standard, mostly a matter of mechanics and not messing up what Mrs.
Walsh taught you in high school English. But what about active ways to create
immersion? Or the larger problems of the story as a whole?
I
didn't find much online about this subject, although there are some interesting
articles about immersion in the field of gaming–some of which are relevant. As
it happens, I'm in the midst of responding to a number of requests (including
some I got out the conference), so I'm keenly interested in understanding the
immersion phenomenon. Before I did any rewriting over the last week or so, I
investigated, and here are some of my conclusions.
Note:
I'm not through with my investigation yet, and I'm sure this is incomplete, but
it was a good starting point for me and I hope it will be for you, as well.
Sensory
details–One mistake a lot of
writers make is having characters talking to each other in a white, ethereal
space. It's disconcerting to follow a conversation in limbo where no details
about the locale are offered. How can you get immersed in nothingness? On the
other hand, some writers provide laundry lists, describing every piece of
furniture, the color of the drapes, the texture of the rug, the faint smell of
formaldehyde in the air, the slight chill that raises goosebumps, etc.
This
brings the story to a complete stop. More importantly, it gives no
opportunities for the reader to participate. You only need to provide a few
anchor points to create the location for your readers. And when they get the
chance to supply the rest, they are more engaged. So, the question is always
getting the balance right.
Part of
the balance needs to be providing more than just the visuals. We want
multi-sensory experiences. I know writers who make it a point of including “all
5 senses” on each page. (Well, that's what they say. As a matter fact, the
sense of taste rarely shows up in most novels.) The best guide to getting these
sensory experiences right for your readers is to go to a book you like that is
similar to what you are writing and see how that author engages the senses and
provides description.
Emotion—When we’re afraid for the protagonist or
sharing an exhilarating experience or feeling their embarrassment, we are
totally involved in the story. And, of course, jeopardy is one of the most
important goads that get readers to turn the pages.
A
prerequisite for all this is empathy for the characters, usually the main
character. We don't have to like a character to be involved and care what
happens to him or her. We just have to understand the situation and what's at
stake. This involves careful layering in of backstory (such as how a character
has been wronged), evidence of the character’s value (such as a positive
attributes that are demonstrated—saving a cat), and a clear presentation of
what the character wants, what is at risk, and what needs to be accomplished
for success. All this needs to be done with in a context that doesn't stretch
our credulity, so…
Verisimilitude—You can have the wildest fantasy in the world
if you want, but it still has to follow clear and unambiguous rules. And, more
important than the boundaries other story and the world is making the
characters authentic. When the folks in your story act “out of character,” especially
when there is advancement of the plot by stupidity (opening the door for the ax
murder), readers are taken right out of the story. The experience is no longer immersive,
and distractions from the real world are likely to get them to put down the book.
That’s
what I’ve got for now. I’m looking at some other ways writers trap readers and catalyze
immersion. If I come up with good ones, I’ll post them to the blog next week.
If you have good ones, feel free to share them. Or say a little about a great
experience you’ve had getting lost in a book.
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May 4-May 29 Bigger Stories (online) http://lowcountryrwa.com/workshops/all-workshops/#MAY
May 16 Science Fiction and Fantasy Writing Workshop https://writerscenter.org/courses/science-fiction-fantasy-master-class (face-to-face)
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May 4-May 29 Bigger Stories (online) http://lowcountryrwa.com/workshops/all-workshops/#MAY
May 16 Science Fiction and Fantasy Writing Workshop https://writerscenter.org/courses/science-fiction-fantasy-master-class (face-to-face)