A fish out of water is a classic comedy situation. Think Crocodile Dundee facing New York. Everything normal, from most of the audience’s part of view (and Sue’s) is strange, wonderful, bewildering and/or challenging for Dundee. He brings an odd, childish perspective whether facing mobs of people, a bidet, or a transvestite.
But here’s the funny (not haha) part. In Australia, though Sue is technically a fish out of water when she is in the Outback, isn’t especially funny. The humor comes more from the relationship and who Dundee is than from the context. It’s a great example of humor (often) requiring that the audience be in a superior position. Few of us are in a superior position when in the Outback. That situation is strange, wonderful, bewildering and/or challenging for most audiences.
There is a clever connection between the two worlds — food — that explicitly equates eating roasted lizards with eating New York hot dogs.
Conflict is at the heart of a fish out of water and other comic situations. It’s all about being at odds: person against person, person against fate or god(s), person against nature, person against society, person against the unknown, person against technology, and person against self (which, when I was in school, was simpler: man against man, man against nature, and man against himself)?
For example:
▪ A fish out of water (Crocodile Dundee) story usually finds conflict through person against society, with a wink.
▪ Liar Liar, where Fletcher struggles against telling the truth is a person against self story (though not just that).
▪ The Music Box, in which Laurel and Hardy struggle to get a piano up the stairs, might be considered person(s) against technology (and a great example of prop humor).
▪ The Odd Couple is person against person, pitting a neatnik against a slob. (Many romantic comedies are person against person, often with differences in social rank adding a person against society component. A favorite of mine is It Happened One Night.)
▪ Clown characters, especially continuing ones like Chaplin’s Little Tramp seem to me to be person against fate stories. They strive for happiness and success, but are doomed to fail or only partly succeed.
▪ I can’t think of a better comic example of person against nature than the wind sequence in Steamboat Bill, Jr. Buster Keaton was a genius.
▪ Person against the unknown is fairly uncommon, probably because irony, that superior position the audience holds, requires common knowledge. Science fiction humor is relatively sparse, probably for this reason. Mork, of Mork and Mindy, leans on a fish out of water premise. To get to familiarity, the story may blend together what is essentially our world with common, well-known tropes from the genre. Good examples that might pass as person against the unknown are Men in Black and A Hitchhiker’s Guide to the Galaxy. But, when the balance shifts heavily to the tropes, the humor depends less on the conflict and more on reference humor. And that is a different sort of situation. It’s a spoof.
While spoofs include conflict, they rely on making fun of something specific. Galaxy Quest references Star Trek. Spaceballs references Star Wars. Young Frankenstein references Frankenstein. Away from speculative fiction, consider Airplane!, which references Zero Hour!. Or Life of Brian references the New Testament. Note: If people don't get the reference, most of the humor is lost.
The comic situation may simply be a satire of a genre (like the rock mockumentary, This Is Spinal Tap) or it could be taking a poke at the absurdity of real life, like Wag the Dog (politics), Bad Words (spelling bees), or Little Miss Sunshine (beauty pageants).
So comedies can be spoofs, satires, and explorations of seven dramatic conflicts. Or they can be mixes of these. For you as a writer, a clearer clearer understanding of which situations you’re leveraging can provide focus to sharpen your humor and make the work funnier. Such a closer look can also lead you to some terrific films that provide good models of how to get the most out of the situations you’ve chosen.
Dig in. Engage. Write. The keys to success are planning, preparation, process, and persistence. This site is designed to give you the ideas, tools, practices, and perspectives you need to write more efficiently.
Thursday, May 28, 2020
Tuesday, May 19, 2020
Making Your Comedy Funnier 2 - Your go-to characters
There's an old rule of comedy: Going on stage after another comedian is death. I think this is based on the premise that the humor comes from jokes. A barrage of jokes (setup/payoff, setup/payoff, setup/payoff) is exhausting. But humor based on character touches on our common humanity and becomes more compelling, even invigorating. That’s why good storytellers — even those who specialize in funny stories — can follow each other without risking death.
The characters in comedy, as I discussed in Casting Your Stories 2: The ensemble of characters, have been categorized and explored at least since the Renaissance, and can help you see the comic possibilities in your work. I’ll take a different cut at it this time.
Danny Simon said two things were most important to make a scene as funny as it could be:
For the present purpose, we’ll consider four kinds of characters. I’ll call them the Straight Man, Wile E Coyote, the Fool, and the Trickster.
In comedy teams (which used to be common), the straight man was the one who set up the jokes. The other team member — the comic or the banana man — got the laughs. So, here, the Straight Man keeps the scene on track. Usually, the Straight Man is seeking calm, order, and reasonable solutions. While his frustration may be funny, the Straight Man isn’t ridiculous, exaggerated, or (usually) needy. The Straight Man can be used to sharpen the timing of a scene by speeding up or delaying the payoff. He’s great to entrap in running gags and, because he is trying to bring something to resolution, he adds tension and encourages escalation. Watch Abbott and Costello (Who's on first?) or Burns and Allen (Say goodnight, Gracie) or Laurel and Hardy (Here's another fine mess) on YouTube. One of the best straight men in a sitcom was Judd Hirsch in Taxi (Reiger). Choose almost any episode, and you'll see him adeptly keep stories moving forward even as they threaten to spin out of control.
This character is less fun to play in its pure state. Someone like Sam in Cheers is only a part-time Straight Man. When he’s being the bartender, he’s serious and in control (often with an ironic perspective). But he also can be oblivious (playing the Fool when Diane is three steps ahead of him) or needy (when he is a Lothario).
I gave character 2 the Wile E Coyote name because the most obvious contribution is wanting something… that’s unobtainable. The Coyote will never catch the Road Runner. Lucy in I Love Lucy
will never become a professional performer. Cliff in Cheers will never be respected for his intellect. Louie in Taxi will never satisfy his lust or greed. In most cases, Wile E Coyote is typified by two things — persistence and lack of self-awareness. Wile E Coyote will never give up, always moving onto the next tactic. He’ll also never evaluate, understand why he has failed, or stop sending his money to Acme.
A Wile E Coyote is the most reliable source of laughs. He is laser-focused on his goal. He goes to extremes. The audience is always waiting for his reaction, expecting another stumble. The trick is making the stumble fit while still surprising the audience. Classically, showing someone approaching a banana peel sets up the expectation of a slip. Some laughter might come if the character steps on the peel and falls on his butt. But there will be more laughs if the character evades the peel at the last minute only to fall into a manhole.
There are variations here as well. In The Honeymooners, Ralph will do anything to get rich, but his schemes always fail. However, there is momentary self-awareness at the end when he has to deal with Alice. In The Dick Van Dyke Show, Sally never will get a husband, but she is almost painfully aware of this, making self-deprecating jokes ("Listen, if any of you out there have a lazy brother, an unemployed uncle or a nutty nephew, you send 'em to me!").
The Fool doesn’t get it. Often, he gets it wrong. This can be a mechanism for stories that rely on misunderstandings. And poignant moments can be created when other characters work to protect the Fool. Latka ("") and Reverend Jim ("I wonder about things, like, if they call an orange an 'orange,' then why don't we call a banana a 'yellow' or an apple a 'red'? Blueberries, I understand. But will someone explain gooseberries to me?"), both of Taxi, are two of my favorite fools. One is a foreigner and one drug-damaged. It can’t be guaranteed that either will understand instructions or explanations. Like most fools, they are generous and want to be helpful, and the execution of these positive impulses can lead to disaster.
In general (and unlike Wile E Coyote), they don’t want anything for themselves. The audience waits for their input, but it’s difficult to anticipate what that might be. Writers are free to create crazier, more surprising responses. Often, their answers inadvertently lead to the solution to a story (or scene) problem. At times, it turns out that the Fool is removed enough from reality to provide answers that are truly wise. (Reverend Jim: If you find yourself in a confusing situation, simply laugh knowingly and walk away.)
Like the Straight Man, Fools often are given another dimension with time, especially in a sitcom where the character is likely to deepen in over multiple stories. Latka was, at times, not afraid to play the fool to get what he wanted.
The Trickster may be the rarest character in comedy. I suspect that’s because Tricksters are difficult to connect with. They stir things up and revel in chaos. They owe nothing to anyone else and often lack empathy. They don’t change. Ferris Bueller is my favorite example. He is the same at the end of the story as he is at the beginning. Though he satisfies his desires, he mainly wants to stir things up. Though he catalyzes needed change in other characters, he has no compunctions about causing them anxiety and distress. You can count on the Trickster for practical jokes, sarcastic (even cruel) remarks, and unexpected truths. The Trickster doesn’t make things go sideways unintentionally. He is deliberate and amoral.
Though Hawkeye Pierce in MASH often wanted to satisfy his desires ("Life, liberty, and the pursuit or happy hour."), I think most of what he contributed in the early seasons of the show was almost pure Trickster. Breaking rules was more important than what he got from doing so. He disregarded authority and sowed the seeds of rebellion. He added energy and excitement and revealed what was inside other characters (usually, but not always, their flaws). Hawkeye was given more direction and moral standing in later seasons and he connected with other characters and even became vulnerable to them, but that’s not how it all started.
All of these are at your disposal for sweetening. Do your characters fit any of them? For a scene that needs to be funnier, are the right characters there? Do they show up and do their schtick throughout the scene? If not, imagine the scene with the right characters intruding when they normally would (either to get something or to help or to get things back on track or to stir things up). I suspect you’ll discover new opportunities for making the scene (and the story) funnier.
--------------------------------------
I have three online courses coming up: The Promise of the Premise, a Storytelling Workshop, and Developing a Web Series. The first is traditional, with lessons posted, exercises and interaction with me and among students via text. The other two are Zoom meeting, with writing, sharing, critiquing, and lectures. There will also be handouts.
The characters in comedy, as I discussed in Casting Your Stories 2: The ensemble of characters, have been categorized and explored at least since the Renaissance, and can help you see the comic possibilities in your work. I’ll take a different cut at it this time.
Danny Simon said two things were most important to make a scene as funny as it could be:
- Have the right characters present.
- Make sure all the characters contribute through action, reaction, or dialogue.
For the present purpose, we’ll consider four kinds of characters. I’ll call them the Straight Man, Wile E Coyote, the Fool, and the Trickster.
In comedy teams (which used to be common), the straight man was the one who set up the jokes. The other team member — the comic or the banana man — got the laughs. So, here, the Straight Man keeps the scene on track. Usually, the Straight Man is seeking calm, order, and reasonable solutions. While his frustration may be funny, the Straight Man isn’t ridiculous, exaggerated, or (usually) needy. The Straight Man can be used to sharpen the timing of a scene by speeding up or delaying the payoff. He’s great to entrap in running gags and, because he is trying to bring something to resolution, he adds tension and encourages escalation. Watch Abbott and Costello (Who's on first?) or Burns and Allen (Say goodnight, Gracie) or Laurel and Hardy (Here's another fine mess) on YouTube. One of the best straight men in a sitcom was Judd Hirsch in Taxi (Reiger). Choose almost any episode, and you'll see him adeptly keep stories moving forward even as they threaten to spin out of control.
This character is less fun to play in its pure state. Someone like Sam in Cheers is only a part-time Straight Man. When he’s being the bartender, he’s serious and in control (often with an ironic perspective). But he also can be oblivious (playing the Fool when Diane is three steps ahead of him) or needy (when he is a Lothario).
I gave character 2 the Wile E Coyote name because the most obvious contribution is wanting something… that’s unobtainable. The Coyote will never catch the Road Runner. Lucy in I Love Lucy
will never become a professional performer. Cliff in Cheers will never be respected for his intellect. Louie in Taxi will never satisfy his lust or greed. In most cases, Wile E Coyote is typified by two things — persistence and lack of self-awareness. Wile E Coyote will never give up, always moving onto the next tactic. He’ll also never evaluate, understand why he has failed, or stop sending his money to Acme.
A Wile E Coyote is the most reliable source of laughs. He is laser-focused on his goal. He goes to extremes. The audience is always waiting for his reaction, expecting another stumble. The trick is making the stumble fit while still surprising the audience. Classically, showing someone approaching a banana peel sets up the expectation of a slip. Some laughter might come if the character steps on the peel and falls on his butt. But there will be more laughs if the character evades the peel at the last minute only to fall into a manhole.
There are variations here as well. In The Honeymooners, Ralph will do anything to get rich, but his schemes always fail. However, there is momentary self-awareness at the end when he has to deal with Alice. In The Dick Van Dyke Show, Sally never will get a husband, but she is almost painfully aware of this, making self-deprecating jokes ("Listen, if any of you out there have a lazy brother, an unemployed uncle or a nutty nephew, you send 'em to me!").
The Fool doesn’t get it. Often, he gets it wrong. This can be a mechanism for stories that rely on misunderstandings. And poignant moments can be created when other characters work to protect the Fool. Latka ("") and Reverend Jim ("I wonder about things, like, if they call an orange an 'orange,' then why don't we call a banana a 'yellow' or an apple a 'red'? Blueberries, I understand. But will someone explain gooseberries to me?"), both of Taxi, are two of my favorite fools. One is a foreigner and one drug-damaged. It can’t be guaranteed that either will understand instructions or explanations. Like most fools, they are generous and want to be helpful, and the execution of these positive impulses can lead to disaster.
In general (and unlike Wile E Coyote), they don’t want anything for themselves. The audience waits for their input, but it’s difficult to anticipate what that might be. Writers are free to create crazier, more surprising responses. Often, their answers inadvertently lead to the solution to a story (or scene) problem. At times, it turns out that the Fool is removed enough from reality to provide answers that are truly wise. (Reverend Jim: If you find yourself in a confusing situation, simply laugh knowingly and walk away.)
Like the Straight Man, Fools often are given another dimension with time, especially in a sitcom where the character is likely to deepen in over multiple stories. Latka was, at times, not afraid to play the fool to get what he wanted.
The Trickster may be the rarest character in comedy. I suspect that’s because Tricksters are difficult to connect with. They stir things up and revel in chaos. They owe nothing to anyone else and often lack empathy. They don’t change. Ferris Bueller is my favorite example. He is the same at the end of the story as he is at the beginning. Though he satisfies his desires, he mainly wants to stir things up. Though he catalyzes needed change in other characters, he has no compunctions about causing them anxiety and distress. You can count on the Trickster for practical jokes, sarcastic (even cruel) remarks, and unexpected truths. The Trickster doesn’t make things go sideways unintentionally. He is deliberate and amoral.
Though Hawkeye Pierce in MASH often wanted to satisfy his desires ("Life, liberty, and the pursuit or happy hour."), I think most of what he contributed in the early seasons of the show was almost pure Trickster. Breaking rules was more important than what he got from doing so. He disregarded authority and sowed the seeds of rebellion. He added energy and excitement and revealed what was inside other characters (usually, but not always, their flaws). Hawkeye was given more direction and moral standing in later seasons and he connected with other characters and even became vulnerable to them, but that’s not how it all started.
All of these are at your disposal for sweetening. Do your characters fit any of them? For a scene that needs to be funnier, are the right characters there? Do they show up and do their schtick throughout the scene? If not, imagine the scene with the right characters intruding when they normally would (either to get something or to help or to get things back on track or to stir things up). I suspect you’ll discover new opportunities for making the scene (and the story) funnier.
--------------------------------------
I have three online courses coming up: The Promise of the Premise, a Storytelling Workshop, and Developing a Web Series. The first is traditional, with lessons posted, exercises and interaction with me and among students via text. The other two are Zoom meeting, with writing, sharing, critiquing, and lectures. There will also be handouts.
Friday, May 15, 2020
Making Your Comedy Funnier 1 - Five tricks to increase the laughs
So you’ve drafted a comedy, and it really works as a story. You started with an engaging premise and built and polished a logline that defines the essential components. The beginning sparks interest, the middle has strong turning points and holds attention, and the ending is powerful and memorable. You love this story.
But it’s not funny enough. It would make a pretty good drama, spiced with humor, but you know it has the bones to be a classic comedy. One that would make Mel Brooks grind his teeth with envy. All it needs is a little sweetening.
If you have a writers’ room full of naturally funny (and highly competitive) people, they could punch this thing into shape before they kill each other (or you). Sadly, you are not at the stage of your career where geniuses have lifting you up and carrying you to fame and fortune on their must-do lists. So try these five tricks and see how far they get you.
1 - Make the endings pop. Humor works best if you withhold it to the very end. My mother-in-law had many virtues, but telling jokes was not one of them. She always led with the punchline. Everything that twisted and surprised came out first. Don’t let that happen to you. Withholding builds tension, and the more anxiety or curiosity there is, the greater the release in laughter. Look through each line to see if the funny part can move to the end of the sentence.
Find the (3-5) beats in each scene. Identify the power shifts and discover the potential for humor in each. (A power shift almost always promises humor.) Arrange them so, as the stakes rise, things get funnier. Now make sure each scene ends with its biggest laugh. And make the last scene in the comedy the funniest of all.
But… don’t toss your earlier version because this might not yield all your story has to offer. This trick is here to explore and create options, not to create final copy. Pacing matters, too.
2 - Manage the energy. This is about setting up, surprising, and trimming. If I told you the funniest story ever written in Estonian and you didn’t speak that language, I wouldn’t get any laughs (or they’d come at the wrong times). Understanding is an essential element to humor. That means being clear and holding attention. So the setup must proceed with clear visuals that let readers/audience process the action, meaning, revelations, and (usually) conflict and concern about the protagonist. Often, people are lured into making assumptions.
Assumptions overturned create surprises, which are central to comedy. If you just fulfill expectations, it’s not likely to be funny. When, in Animal House, Bluto get high on a ladder to spy on sorority girls, we know that ladder is going down. Disappointingly, that’s all that happens. Much funnier is when he inspires his frat brothers to action by saying it wasn’t over for the U.S. when the Germans bombed Pearl Harbor.
Of course, when you raise expectations, you need to come up with something funnier (or at least more interesting) than what people imagine. Just because something is surprising doesn’t mean it can’t be disappointing.
There are surprises that don’t come from assumptions. If you have a completely off-beat character (like Reverend Jim in Taxi), the forward motion can be derailed by a non sequitur. This can be used to distract or as comic relief. For instance, in one of my scripts, a character who has been ignoring a building conflict suddenly comes out with, “Have you ever eaten a cat?”
Finally, cutting out excess verbiage can make what’s funny funnier. Like poetry, humor works best when it’s distilled. Challenge every word.
3 - Play with the language. Yes, K sounds are funnier. And Bing Crosby made an art of reshaping dialogue to include big words. Silly names (in Catch-22, Major Major and Scheisskopf) are memorable and can trigger jokes along the way. The natural rhythm of sentences can suggest comedic timing (or work against it). Puns can work, and rephrasing can be an excellent way to create misunderstandings or irony.
In my experience, of all the sweetening tools, this is the one writers find most irresistible. When language intrudes, unintentionally distracts, or is not appropriate to a character in whose mouth it has been placed, take these darlings and strangle, crush, and obliterate them.
4 - Exaggerate. I can still hear comedy writer Danny Simon, my one-time teacher, encouraging the class to “Make it bigger!” We did. Pitching in real time, making it outrageous so we could get a smile or even a laugh from him. But what do you make bigger? Usually, it’s the character choice. In the classic chocolate factory scene in I Love Lucy, Lucy goes from eating the chocolates she can’t wrap fast enough to sweeping them into her hat to shoving them into her cleavage.
The ultimate payoff of the scene is exaggerating the situation. The chocolates come too quickly so, even though Lucy and Ethel have succeeded in deceiving their manager, their reward is even more chocolates to get rid of. Making the situation more desperate increases stakes and invites people to accept more and more outrageous solutions, so build toward the biggest choices if you can.
5 - Change perspective. Romances typically alternate perspective (with changes to scenes or chapters) between the hero and the heroine. Who gets the viewpoint for the scene? A rule of thumb is to choose whomever has the most at risk. Whose heart would be most ruined. Whose reputation would be destroyed. Who would be exposed or vulnerable. If your comedy allows changes to points of view (and not all do), choosing the perspective of the person most at risk usually turns out best. People will worry more. The character will be more likely to lie or withhold the truth. And make outrageous choices to protect him/herself.
Another way to change perspective is to zoom in or zoom out. In Dr. Strangelove, there’s a famous scene near the end that moves from close-in scrambling to complete the mission to a god-like view of total destruction. This makes the scene more ironic and, I think, more horrifying. Zooming in or zooming out exposes something true that otherwise might be invisible. Truth and irony can make people uncomfortable or add insights, but both also can be used to add humor.
The party on the train scene in Some Like It Hot is hilarious and includes nearly every trick in this list. It’s fun to watch and great to dissect for techniques that can sweeten your story.
One more thing. Don’t cut funny. Humor is particularly vulnerable to wearing out, as anyone who has suffered repetitions of dad jokes knows. As a result, it can be tempting to take some of the best bits out of your comedy. One solution is to mark what brings laughs as early as possible. Protect them until the story is finished. Then read the work to friends (who appreciate your humor) and only remove them if the parts that made you laugh turn out not to be funny.
--------------------------------------
I have three online courses coming up: The Promise of the Premise, a Storytelling Workshop, and Developing a Web Series. The first is traditional, with lessons posted, exercising and interaction with me and among students via text. The other two are Zoom meeting, with writing, sharing, critiquing, and lectures. There will also be handouts.
But it’s not funny enough. It would make a pretty good drama, spiced with humor, but you know it has the bones to be a classic comedy. One that would make Mel Brooks grind his teeth with envy. All it needs is a little sweetening.
If you have a writers’ room full of naturally funny (and highly competitive) people, they could punch this thing into shape before they kill each other (or you). Sadly, you are not at the stage of your career where geniuses have lifting you up and carrying you to fame and fortune on their must-do lists. So try these five tricks and see how far they get you.
1 - Make the endings pop. Humor works best if you withhold it to the very end. My mother-in-law had many virtues, but telling jokes was not one of them. She always led with the punchline. Everything that twisted and surprised came out first. Don’t let that happen to you. Withholding builds tension, and the more anxiety or curiosity there is, the greater the release in laughter. Look through each line to see if the funny part can move to the end of the sentence.
Find the (3-5) beats in each scene. Identify the power shifts and discover the potential for humor in each. (A power shift almost always promises humor.) Arrange them so, as the stakes rise, things get funnier. Now make sure each scene ends with its biggest laugh. And make the last scene in the comedy the funniest of all.
But… don’t toss your earlier version because this might not yield all your story has to offer. This trick is here to explore and create options, not to create final copy. Pacing matters, too.
2 - Manage the energy. This is about setting up, surprising, and trimming. If I told you the funniest story ever written in Estonian and you didn’t speak that language, I wouldn’t get any laughs (or they’d come at the wrong times). Understanding is an essential element to humor. That means being clear and holding attention. So the setup must proceed with clear visuals that let readers/audience process the action, meaning, revelations, and (usually) conflict and concern about the protagonist. Often, people are lured into making assumptions.
Assumptions overturned create surprises, which are central to comedy. If you just fulfill expectations, it’s not likely to be funny. When, in Animal House, Bluto get high on a ladder to spy on sorority girls, we know that ladder is going down. Disappointingly, that’s all that happens. Much funnier is when he inspires his frat brothers to action by saying it wasn’t over for the U.S. when the Germans bombed Pearl Harbor.
Of course, when you raise expectations, you need to come up with something funnier (or at least more interesting) than what people imagine. Just because something is surprising doesn’t mean it can’t be disappointing.
There are surprises that don’t come from assumptions. If you have a completely off-beat character (like Reverend Jim in Taxi), the forward motion can be derailed by a non sequitur. This can be used to distract or as comic relief. For instance, in one of my scripts, a character who has been ignoring a building conflict suddenly comes out with, “Have you ever eaten a cat?”
Finally, cutting out excess verbiage can make what’s funny funnier. Like poetry, humor works best when it’s distilled. Challenge every word.
3 - Play with the language. Yes, K sounds are funnier. And Bing Crosby made an art of reshaping dialogue to include big words. Silly names (in Catch-22, Major Major and Scheisskopf) are memorable and can trigger jokes along the way. The natural rhythm of sentences can suggest comedic timing (or work against it). Puns can work, and rephrasing can be an excellent way to create misunderstandings or irony.
In my experience, of all the sweetening tools, this is the one writers find most irresistible. When language intrudes, unintentionally distracts, or is not appropriate to a character in whose mouth it has been placed, take these darlings and strangle, crush, and obliterate them.
4 - Exaggerate. I can still hear comedy writer Danny Simon, my one-time teacher, encouraging the class to “Make it bigger!” We did. Pitching in real time, making it outrageous so we could get a smile or even a laugh from him. But what do you make bigger? Usually, it’s the character choice. In the classic chocolate factory scene in I Love Lucy, Lucy goes from eating the chocolates she can’t wrap fast enough to sweeping them into her hat to shoving them into her cleavage.
The ultimate payoff of the scene is exaggerating the situation. The chocolates come too quickly so, even though Lucy and Ethel have succeeded in deceiving their manager, their reward is even more chocolates to get rid of. Making the situation more desperate increases stakes and invites people to accept more and more outrageous solutions, so build toward the biggest choices if you can.
5 - Change perspective. Romances typically alternate perspective (with changes to scenes or chapters) between the hero and the heroine. Who gets the viewpoint for the scene? A rule of thumb is to choose whomever has the most at risk. Whose heart would be most ruined. Whose reputation would be destroyed. Who would be exposed or vulnerable. If your comedy allows changes to points of view (and not all do), choosing the perspective of the person most at risk usually turns out best. People will worry more. The character will be more likely to lie or withhold the truth. And make outrageous choices to protect him/herself.
Another way to change perspective is to zoom in or zoom out. In Dr. Strangelove, there’s a famous scene near the end that moves from close-in scrambling to complete the mission to a god-like view of total destruction. This makes the scene more ironic and, I think, more horrifying. Zooming in or zooming out exposes something true that otherwise might be invisible. Truth and irony can make people uncomfortable or add insights, but both also can be used to add humor.
The party on the train scene in Some Like It Hot is hilarious and includes nearly every trick in this list. It’s fun to watch and great to dissect for techniques that can sweeten your story.
One more thing. Don’t cut funny. Humor is particularly vulnerable to wearing out, as anyone who has suffered repetitions of dad jokes knows. As a result, it can be tempting to take some of the best bits out of your comedy. One solution is to mark what brings laughs as early as possible. Protect them until the story is finished. Then read the work to friends (who appreciate your humor) and only remove them if the parts that made you laugh turn out not to be funny.
--------------------------------------
I have three online courses coming up: The Promise of the Premise, a Storytelling Workshop, and Developing a Web Series. The first is traditional, with lessons posted, exercising and interaction with me and among students via text. The other two are Zoom meeting, with writing, sharing, critiquing, and lectures. There will also be handouts.
Friday, May 8, 2020
Make Your Protagonists Pay More to Achieve Their Goals - Bigger stories through better prices
I did a series on the value of identifying pivot scenes and using them to create focus for a story. One thought I shared was The gap between the price the hero expects to pay to achieve the goal and the actual price is the story. This post will take a closer look at that premise, beginning with a few examples (many spoilers ahead):
Diehard provides a direct, simple example. John McClane wants to reconcile with his wife Holly and bring her and the children back to New York. A good, thoughtful conversation should succeed, right? John thinks he’ll find her adrift in LA. Wrong. She’s thriving. But he makes his pitch anyway and botches it. It’s a small domestic drama at this point. Then the super thieves show up. The simple answer? Call the cops and get some help. Or bring in the fire department. No way. The bad guys have those angles covered. And when help finally arrives it’s inept and makes John’s job more difficult. Before it's over, he has to risk his life, out thinking and ultimately wiping out a band of super thieves essentially single-handedly. It takes physical prowess, intellectual skills, and courage for him to succeed.
In Casablanca, Rick has lost his purpose and become a drunk. He also lost Ilsa, and, for a while, his goal is to settle things with her. Either by getting her back or by making her suffer. But his real goal, expressed through actions like helping a stranded couple, is to recover his purpose. To do that, he has to "stick out his neck" for others. Ultimately, this costs him his bar, his safe harbor, his position in the community, and the shell of protection he built around himself. He has to risk his life taking on the Nazis in Casablanca, and finally must sacrifice what’s most precious to him – letting go of the woman he loves.
In Apollo 13, the goal of landing on the moon is lost early in the story. But Lovell is only able to let go of that dream once the crew passes out of the moon's orbit. That's part of the price he pays for the real goal, getting home alive. The basic idea for returning home is to use the lunar excursion module as a lifeboat, travel back to earth, then returned to the command module for reentry.
But, there are obstacles along the way, including illness, carbon dioxide levels, completing thruster burns, calculating angles, and more. Some of these are anticipated but don't have answers. Some of them emerge over time and require imagination and courage. A key moment is when Lovell defies the flight surgeon and tears off the telemetry equipment. That's an act of rebellion very different from his nature and signals his willingness to recognize and pay unexpected prices to survive.
I think The Shawshank Redemption illustrates the value of price best. When you put a sympathetic character like Andy into prison, freedom is the assumed goal. Obvious dramatic choices are proving the protagonist's innocence, parole, and escape, and Shawshank doesn’t disappoint. The story’s poignant glimmer of hope is when the true murderer is identified, but this is crushed when the key witness is murdered. Ultimately the hero must escape to gain freedom. But, along the way, prices are paid. Any is brutalized. He's forced to collaborate with his ruthless and corrupt jailers.
He also has to escape from the prison he's built himself in his mind, at one point expressing his free spirit through daring to share music he loves. He has to transform his hobby, being a rock hound, into the serious business of creating a way to escape. The story vividly explores the idea of long-term prisoners becoming institutionalized, doomed never to truly be free. And the brilliant climax presents years of planning, sacrifice, and stealth in one rush of images as it shows the story, narrated by Red, of Andy’s escape. And it dots the Is by turning the tables on the warden. The hero is paying a price in plain sight of the audience, but this is only revealed near the ending.
So what kind of price should you exact from your protagonist? My advice is to do three things:
But you also can dig into prices you yourself have paid in your life that were larger and more difficult to pay than you imagined. Having these in hand will give you ideas and a sense of proportion for whatever you are asking your protagonists to take on.
Diehard provides a direct, simple example. John McClane wants to reconcile with his wife Holly and bring her and the children back to New York. A good, thoughtful conversation should succeed, right? John thinks he’ll find her adrift in LA. Wrong. She’s thriving. But he makes his pitch anyway and botches it. It’s a small domestic drama at this point. Then the super thieves show up. The simple answer? Call the cops and get some help. Or bring in the fire department. No way. The bad guys have those angles covered. And when help finally arrives it’s inept and makes John’s job more difficult. Before it's over, he has to risk his life, out thinking and ultimately wiping out a band of super thieves essentially single-handedly. It takes physical prowess, intellectual skills, and courage for him to succeed.
In Casablanca, Rick has lost his purpose and become a drunk. He also lost Ilsa, and, for a while, his goal is to settle things with her. Either by getting her back or by making her suffer. But his real goal, expressed through actions like helping a stranded couple, is to recover his purpose. To do that, he has to "stick out his neck" for others. Ultimately, this costs him his bar, his safe harbor, his position in the community, and the shell of protection he built around himself. He has to risk his life taking on the Nazis in Casablanca, and finally must sacrifice what’s most precious to him – letting go of the woman he loves.
In Apollo 13, the goal of landing on the moon is lost early in the story. But Lovell is only able to let go of that dream once the crew passes out of the moon's orbit. That's part of the price he pays for the real goal, getting home alive. The basic idea for returning home is to use the lunar excursion module as a lifeboat, travel back to earth, then returned to the command module for reentry.
But, there are obstacles along the way, including illness, carbon dioxide levels, completing thruster burns, calculating angles, and more. Some of these are anticipated but don't have answers. Some of them emerge over time and require imagination and courage. A key moment is when Lovell defies the flight surgeon and tears off the telemetry equipment. That's an act of rebellion very different from his nature and signals his willingness to recognize and pay unexpected prices to survive.
I think The Shawshank Redemption illustrates the value of price best. When you put a sympathetic character like Andy into prison, freedom is the assumed goal. Obvious dramatic choices are proving the protagonist's innocence, parole, and escape, and Shawshank doesn’t disappoint. The story’s poignant glimmer of hope is when the true murderer is identified, but this is crushed when the key witness is murdered. Ultimately the hero must escape to gain freedom. But, along the way, prices are paid. Any is brutalized. He's forced to collaborate with his ruthless and corrupt jailers.
He also has to escape from the prison he's built himself in his mind, at one point expressing his free spirit through daring to share music he loves. He has to transform his hobby, being a rock hound, into the serious business of creating a way to escape. The story vividly explores the idea of long-term prisoners becoming institutionalized, doomed never to truly be free. And the brilliant climax presents years of planning, sacrifice, and stealth in one rush of images as it shows the story, narrated by Red, of Andy’s escape. And it dots the Is by turning the tables on the warden. The hero is paying a price in plain sight of the audience, but this is only revealed near the ending.
So what kind of price should you exact from your protagonist? My advice is to do three things:
- Make the goal bigger. Reconcile with a spouse becomes escape a life-threatening situation. Recover love becomes recover purpose and identity. Reach the moon becomes getting home. Stay safe and mentally free in prison becomes escape and save someone else. Note: The original goal (like reconciliation) may or may not survive the escalation.
- Pick a price worth exploring. The easiest way to do this is by clearly articulating your story’s theme. The Shawshank Redemption explores the cost of freedom at many levels through several different characters. Consequences, including punishment and suicide, are vividly presented. Tools for freedom - including courage, ingenuity, knowledge, connection, and power - are put into play.
- Make it personal. Primarily, this means digging into the needs and flaws of the protagonist. Price is relative to vulnerability. Price requires personal change, often at the deepest levels of identity. Secondarily, making it personal means choosing a price with which you, as the author, connect emotionally. If it's a price that horrifies you or embarrasses you or makes you profoundly uncomfortable, it's likely to make for a strong story.
But you also can dig into prices you yourself have paid in your life that were larger and more difficult to pay than you imagined. Having these in hand will give you ideas and a sense of proportion for whatever you are asking your protagonists to take on.
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