Wednesday, April 20, 2022

Getting Your Hero or Heroine into Trouble

Almost any external force that could make someone a victim can create a hero or heroine – provided the character fights back. Numerous stories have been written about protagonists faced with floods or disease or invasion or (unjust) arrest or many other disasters that can launch a story. Each of these (and gentler variations like being targeted by a bully or injured in a car accident are attacked by a dog, etc. etc.) can knock your main character out of regular life and into the need to make changes or seek answers.

Flaws, including the Seven Deadly Sins, can lead to consequences that push protagonist to change as well, and, in these cases, the character probably will need to deal with both the cravings that led to disruption and the unfortunate results of bad choices.

Stories kicked off by outside forces depend upon research and good world building. Knowing how people respond in real life to similar situations, the options created, and the natural escalation of problems create outlines of your plots (which is why stories with similar circumstances often have expected turns in the stories). Stories kicked off by internal forces (flaws) depend upon characterization, the people around the character, community (including laws and traditions), and the traumas and fears that make change difficult.

The challenge for stories about outside forces is avoiding making the character too stupid to live and anything that makes them so much out of control they become victims. For stories about dealing with flaws, key challenges are making the character too stupid to live and creating a character who crosses the line into such foulness that it is difficult to empathize with him or her.

All stories risk disappointing audiences with anything that could be overly contrived or lead to a deus ex machina ending.

So… I've covered world building and flaws (many times) and empathizing with characters in previous posts. I haven't written a lot about research – the primary requirements there are asking good questions, knowing how to dig through references (or ask a librarian), and exploring in all directions to suitable depth of knowledge. Perhaps I'll cover research in a future post.

This post is about avoiding the "too stupid to live" problem. There is no failsafe for that. There's always the chance that a reader or audience member will be more knowledgeable than you are, smarter, or just ornery. Understanding that, the best defense is having a toolkit of excusable mistakes.

Betrayal. We like people to trust us, so, unless they are very naïve, we’re in their corner. If they confide in, believe, or count on another person they know or have a relationship with (friends, family, comrade), it'll feel like a good choice, not a foolish choice. That's true even if the story has included planted information that might have aroused suspicions. Added to this, is the emotional reaction to discovering a betrayal, which provides extra protection against concluding the character is stupid.

Assumptions. Most reasonable suppositions and expectations won't raise red flags. If a reader or audience shares the assumption, the character will be blamed. This can be manipulated in many ways. The most obvious is assuming that the world after the disruptive event is the same as it was before. So, for instance, the character might go on a journey thinking people in neighboring communities have the same norms and expectations. Assumptions can also be used for irony if, for instance, a character moves from a strange world to our own (or one we are familiar with).

This doesn't need to be all cultural. We fall for tricks that include what appear to be normal artifacts in magician’s kit box. And most people good shy away from a lighter built to look like a revolver.

Distractions. Once again, this depends on our common experiences. Everyone gets distracted., Confusing, threatening, beautiful, and big (loud, bright, etc.) experiences can make us lose track of our wallets, what we're talking about, and where our children are. Pickpockets work in teams successfully when they have one person bump the victim and another lift the money or jewelry at the same time.

Habits and coping mechanisms. We all have ways we react that are instantaneous and difficult to train ourselves away from. Even years after World War II was over, my uncle would hit the dirt whenever he heard a loud sound. If you get shot at enough, that reaction is automatic. I've known people who smiled at unpleasant and even tragic news (I suspect because inside they were screaming).

Many people respond to a raised open hand with a class but a handshake even when the person is gesturing for some other reason. Since we all have unthinking responses, we've all experienced moments of embarrassment and trouble because of them. We'll give the characters a pass. And, if you as the author are concerned, previewing the response in a situation where it is appropriate or benign before the scene where it leads to trouble can extend reader/audience acceptance.

Logic. For less simple mistakes, focusing on information that leads to the wrong conclusion (and trouble) will bring along most people with your character. Even when missed or misunderstood points might be seen in retrospect, a logic of the moment doesn't feel stupid.

This is not a comprehensive list, and some of these might be used in a story in combination. Just by imagining some scenes with these defenses against looking foolish, you should find that too stupid to live traps become more visible. In many cases, novel solutions will become obvious and save you from losing your readers and audiences. And that should give you more ways to get your characters into trouble and increase the worry and concern that holds their attention.

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