One person runs toward a burning building while another gets as far away as possible. When the heroine says, “I love you,” the hero responds in kind. Or changes the subject. One boy gets knocked to the ground and stays put. Another stands up and goes after his attacker, no matter how big.
In stories, choices define the characters. And they don’t have to be diametrically opposed choices, like the ones above. Often the best choices are surprises. A man might step into the street to direct traffic away from the inferno. Han Solo might respond to “I love you” with “I know.” The boy on the ground might rise with a knife in his hand.
This series has been about dropping new scenes in when they are needed by the story. I’ve made suggestions on investigating possibilities by defining the purpose of the scene, examining the power dynamics of characters, assessing the challenges characters face, and, in conclusion with this post, exploring possible choices. You may not need all these steps to create a terrific scene that will elevate the quality of your story, so don’t feel obliged to go through all of them. But, if you’re not sure you’ve found the best answer, this process can take you where your gut alone can’t.
So how do you decide which choice is the most powerful? For me, when I get lucky, the muse tells me. I begin to visualize the whole scene, and it’s like taking dictation.
Unfortunately, that is not my typical experience. When I don’t get help, I need to rely on a process. Here’s my approach:
Capture, specify, combine, compare, assess, contextualize, write the first sentences, and choose.
Capture. Chances are, you already have ideas for scenes. List those that come to mind, even if they are awful and impossible. Don’t reject any of them yet. Feel free to begin with single words or sentence fragments. I try to get twenty distinct options down, but I never stop with fewer than ten. I work hard to include one that is a verbal showdown and one that is all action and would come across clearly in a silent movie.
Those captured phrases need to be put into full sentences now. As an example of that, here’s a great summary of Jaws. Some scenes are done in one sentence. Some in a few. The point is to clearly state what happens in the scene. Focus on what’s essential.
Specify. Here’s something I got from George Gurthridge’s wonderful book, The Kids from Nowhere. If an idea is not original, it might become more original with what Gutheridge calls “funneling.” Taking the options you’ve listed, especially those that aren’t obviously original, and adding more details and specificity make reveal more imaginative approaches to them.
Combine. Can any of the options be put together to create something stronger? If so, now’s a good time to experiment with that.
Compare. If you still have twenty choices, that’s a lot to deal with. It might be wise to force rank them. I usually proceed with about five at this point, though I never force a tough decision. More is okay.
Assess. This is a serious part. What do you believe makes a good idea for a scene? I like originality (obviously). Surprise is usually a good clue. A scene that both increases jeopardy and reveals a secret can be powerful. Visual qualities or humor can sell me on a scene (depending on the story). One thing I always include is twists or turns. These are usually power shifts, and, if a scene cannot deliver three to five I care about, it’s hard for me to see it as viable. That’s not absolute, but it’s a good guideline.
My most critical assessment has to do with difficulty. Will this scene present my character with the toughest choice I can imagine? Will it torture my protagonist? And, will it be difficult for me, calling up truth, emotion, and the best I can do as a writer?
Contextualize. At this point, it’s good to still have three choices, even if one is beginning to look like the winner. Why? Because that really great scene might not fit into your story. In fact, it might destroy much of what you’ve been working toward. There are set pieces that are so memorable and have such emotional content, you can stick them in without regret. But do that intentionally. Choose them after putting them into the context of the scenes before and after (or the sequence or the act or the whole story).
Write the first sentence. Or paragraph. Or lines of dialogue (especially for a script). The purpose here is to bring together analysis, gut feelings, and language in something that might become part of your story. It’s like seeing if a phrase of music might contribute to a symphonic work, and it’s a wonderful test. Often, I get surprised and my least favorite choice comes alive by doing this. As an added benefit, this small bit of writing can help propel you into writing the whole scene. You are no longer facing a blank page.
Choose. At this point, you probably can see which option will do everything you hope for to enhance your story. If the answer still isn’t clear, you can write out your choices in full, from what seems to be the most likely to one that seems like a long shot. For me, my first choice usually provides a happy solution. In my worst cases, I’ve written three scenes to get what I needed.
This series is about solving a problem that comes up in revision. I would not use it during drafting because that’s the part of writing l like best. I’m not interested in taking the fun out of my efforts. But I have done full, detailed outlines for several of my works that seemed to need that approach, and it may be that hardcore plotters will be able to adapt this approach to their drafting needs. If so, I’ve got no problem with that.
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