Showing posts sorted by date for query "south park". Sort by relevance Show all posts
Showing posts sorted by date for query "south park". Sort by relevance Show all posts

Tuesday, August 8, 2017

20 Questions 1: Testing your plot

Under the best of circumstances, plotting can be tricky. The goal of the story, after all, is to get readers engaged and keep them engaged all the way to the satisfying conclusion. It's easy to miss steps or to get diverted into subplots or to have the story plateau.

The first thing you need to avoid this (unless you have an amazing memory) is some sort of summary of the plot. This may take the form of an outline or a narrative that takes a few pages or Post-it notes populating applying board. The important thing is to have something concise enough to make it easy to identify the problems and opportunities in your work – whether that is simply the plan for the story you intend to write or a completed draft.

If you have that, you're ready to take a closer look at your plot using these 20 questions.
  1. Which scenes are part of your main plot and which are related to subplots? (There can be scenes that serve more than one purpose.) The best way to determine which scenes are part of your main plot is to look at your logline. If it doesn't relate to the purpose of the logline and move the reader toward the answer to the story question, it's either part of the subplot or it doesn't belong in the story.
  2. Is the story of logic solid? Does one scene follow inevitably from the previous scene? (I test this with Kitchen's reverse logic approach. You can also use the simpler approach from the South Park guys -- That is, scenes can be connected by "therefore" or "but.")
  3. Is the protagonist's goal clear? Often, the goal changes at the end of the first act, but readers need to sense that they know what the protagonist is trying to achieve every step of the way. And, for commercial fiction, the goal has to be external (although there also can be an internal goal).
  4. Is there a set of tasks the protagonist must achieve to succeed? It's good to list these out. You should have enough tasks to support the length of the work and the level of difficulty should rise as the story proceeds.
  5. Does the plot include twists, turns, and secrets? Every protagonist approaches achieving the goal with imperfect knowledge and faces and setbacks. This is what makes the story more interesting than going to the grocery store to buy ingredients for dinner.
  6. Are there obstacles? Usually this comes in the form of somebody who opposes the protagonist – the antagonist, often a villain. But there also can be institutional problems and the protagonist's flaws can get in the way (which is great, because that allows for growth and the character arc).
  7. Does the setting makes things more difficult for the protagonist? This doesn't mean that every story should be set in the desert or prison. Ordinary People is set in a comfortable, middle-class household – but it's as neat, sterile, and cold as the story's antagonist. (Also, a rich, evocative, and intriguing setting may be more important than one that supports the plot. It's your choice.)
  8. Does the plot fulfill genre requirements? Most commercial genres bring with them expectations for readers. Romance readers, for instance, expect a "meet cute" scene, a first kiss, a grand gesture, etc.
  9. Does your plot have a beginning, middle, and end? Aristotle says the story should begin as late as possible and end as early as possible. If the story can still be told by cutting early scenes and removing some of the last scenes, that's the way to go (usually).
  10. Are there any momentum killers? Are there scenes that exist just to provide back story? Are there scenes that belong in a different book? Are there scenes that develop character but don't move the story forward?
  11. Do your subplots reflect and support your main plot? 
  12. Do your subplots demonstrate other possibilities, especially things that might go wrong?
  13. Is the motivation of the protagonist reasonable and are the actions taken within his or her level of competence? Though it is essential that a protagonist change within a story, radical and unearned powers or actions taken just to move the plot forward, without good reason, we can the plot.
  14. Is this plot original enough? Are the developments and the choices made by the characters cliché and familiar? Is much of the story to predictable?
  15. Is there another story that can serve as a reference point or a model for this story? Do you know of a work that is worth comparing your story to so that possibilities for pacing and developments and reveals aren't missed?
  16. Do you feel a connection to the story? A lot of good ideas aren't good ideas for every writer. Looking at the plot as it exists, is something missing for you? 
  17. Do you have a passion for this story? 
  18. Could some changes bring that out for you?
  19. From the plot alone, will readers get excited? 
  20. Is this plot inherently emotional and intriguing?
The point of these questions isn't to have good answers for all of them. Plenty of excellent works break rules and deliberately leave out elements that are reflected in these questions. The goal here is to determine if there are hidden flaws in the plot or if there are ways it could be pushed to make it better. I'm also hoping that some of these questions will be fun for you to think about and explore.

Tuesday, June 7, 2016

A Pantser's Guide to Revision 4 - Fixing your plot

Inventor Nicola Tesla could imagine complex electro-mechanical devices in such detail that it was difficult for him to determine if he had built them or not. I suppose there are a few pantsers who can map out entire novels in their heads or generate prose day after day without introducing blind alleys, characters who don't fulfill their arcs, and lots of loose ends that need to be cut or tied. But for most pantsers, plot problems are not a surprise.

The good news is that the unexpected elements that turn up because you write by the seat of your pants can add surprises, fun, and insights to the final work. And, if they don't, they can be cut. Anything can be fixed, and it's easier to add magic in the original creation process than it is to salt it in later. Panters may dread the rewrite, but they have freedom that those who meticulously plot out their stories usually don't. When the story begins as a clever but bolted-down design where everything counts, flaws can become a big deal. Perfect pieces need to be fashioned to make the repair or fill that exact hole that shows up in the draft.

Plotters do have one big advantage in fixing plots -- it's much easier for them to spot where the problem is. They can return to their detailed outlines and check the logic. They can pull out their character analyses and identify actions that aren't motivated or that take the story away from its design.

Pantsers often need to create outlines and sketches after the draft is done.

Here's what I do first:
  • Examine or explore the logline. Is the protagonist's goal simple and clear? Can success be shown in a single photograph-like image?
  • Write in a sentence what the main character wants. 
  • In another sentence, write what he or she needs.
  • And, if I can determine the theme (sometimes I can't), I write that down.
These often come out in incomplete or confusing ways, but even partial answers provide good guides for the next steps:
  • Outline the story, with full sentences for each scene in the work.
  • Separate plot from subplot if possible.
  • Subject plots and subplots to the South Park test. (Scenes can be connected by "therefore" or "but.")
  • Make repairs as necessary.
  • Subject the plots and subplots to Jeffrey Kitchen's "Writing Backwards" approach to story logic.
  • Make repairs as necessary.
At this point, I often need to move some scenes around so they flow in a more logical manner. (This creates its own set of minor discontinuities and puts some clues and reveal into the wrong places, but that's not a concern now.) I also probably need to write some more scenes. And lots of scenes look like they need to be cut. (I don't erase them. I put them into a separate folder. They may turn out to be of value later.)

When I've done all this work, a lot more rewriting might be necessary (and, happily, obvious). But the good news is that I should have a solid plot that works. There may be problems with pacing (trimming usually helps a lot here) and emotional involvement (reentering the story is essential and, often, making life tougher for the protagonist is the best answer). The specifics of fixing scenes may be tough to handle, but the plot is now as strong as any that is done by master plotters.

So the biggest challenge for seat of the pants work is answered at this point. The dreaming is done (mostly). The work of the mechanic is complete. Now the pantser needs to take the role of reader and make the changes needed to create an immersive experience. Next time, get ready to get lost -- lost in the story.

Go here if you want to read the Pantser's Guide from the beginning.

-------------------------------
My first How To Write Fast book will be out later this year. As part of that, I'm looking for opportunities to present seminars, speak, and guest blog. I can be reached at howtowritefast@gmail.com
-------------------------------
Want more? This course has just begun.

Lost in the Story

Dates: Jun 6- 27, 2016 Cost: $20
Course Description:
A workshop on reader immersion.
We all know what it’s like when we enter a story so thoroughly we forget the world around us. Getting readers totally engaged is a huge part of success for fiction writers. In this class, you’ll work with the instructor to master the four essential elements of story immersion: creating a good foundation (meaning avoiding mistakes that can distract), sensory details (in the right measure), emotion (especially concern for the protagonist), and verisimilitude. As you continue, you’ll learn to architect your story with hooks, surprises, turns, pacing, and a satisfying ending. The class will conclude with voice, style, and ways to charm the reader.

Tuesday, April 26, 2016

Story Clinic 1 - Where does it hurt?

The first step in diagnosing a story problem is to look for the most obvious problems. Presuming you have your story at hand (having read Story Clinic 0), the starting point is exploring the three common reasons why stories fail.

(NOTE: There are always exceptions. And breaking "rules" is okay. But, presumably, you are writing commercial fiction and you suspect something is wrong. That's what these reasons are here for.)

1) You don't know the story. If you can't easily answer all these questions, get to work understanding the tale you want to tell.
  • Who's the protagonist? 
  • What does he/she want/need?
  • What are the stakes?
  • What are the obstacles?
  • What does success look like?
  • What is the story question?
If it's difficult for you to answer these questions, you might want to work on crafting a good logline. It isn't easy. I've, at times, had to work back and forth with students, drafting and redrafting as many as eight times. (John Marlow provides help in doing this. Recommended.) Make it sharp. Make it specific. Make it unique to your story. And don't get cute. This is not a teaser, aimed at getting people to read your story. It's a tool that will guide you in making sure you have a story and it's not cluttered with unnecessary detours.

2) You started in the wrong place. Once upon a time, readers were patient. They'd give writers as much time as they wanted to establish the story world, and the background of the protagonist. Often, interest was carried by beautiful prose, usually written in third person omniscient. Forget about that. We have attention-deficit readers who need to be grabbed by the lapels and yanked along through the story.
  • Do you have a hook in the first paragraph (or, better, in the title)? 
  • Is the protagonist (or an engaging character) introduced on the first page?
  • Did you avoid the dreaded prologue?
  • Do you have any big blocks of narration in the first ten pages?
  • Is there a compelling problem or question (even if it is not the story question) introduced within the first two pages?
Here's a good rule of thumb for getting the beginning right. Skip to where things get interesting, and delete any preceding pages. Already, you are ahead of most writers. (Nine out of ten contest entries I read don't get the story going until about page 20.)

Remove all the description, narration, and backstory in the first 30-50 pages, and reread imagining yourself as a reader who is oriented, knowing the characters and the world. Does it work? If so, add back as little as is absolutely necessary for a reader who does need some orientation.

The slow start seems to be common for two reasons. The first is, a lot of drafting in the beginning is the author clearing his or her throat. What is this story and what does it sound like? You need those pages, but the reader does not.

The other reason for slow starts is a mistrust of the reader. They won't understand. They'll be lost. They need to know this. Mostly, this is nonsense. Take a look at contemporary books you love. Where do they take off? How much do they challenge readers? I remember when I started a Young Adult novel and wondered about expecting too much of the readers. I read the beginnings of ten successful novels. None of them led readers by the hand.

3) The story logic is a wreck. According to the South Park guys, for a good story, there is clear causation between beats.  That is, scenes are connected by "therefore" or "but." (You can skip to 3:40) This is minimal, and it's amazing how many missing and unnecessary scenes are revealed using this simple analysis. The one caution is longer works, with subplots and B stories, will need to be recognized, with separate analyses for each story line.

For more detailed investigation of story logic, I recommend looking at Jeffrey Kitchen's "Writing Backwards" approach.

There is a fourth common reason why stories fail -- a weak or lousy ending. There are lots of ways to go wrong here. Rather than go into details here, if you suspect this is your problem, take a look at three posts I did on endings.

You can have a story with none of these problems that still is a 90-pound weakling. Help is on the way. Next week's Story Clinic blog will look at taking an anemic story and making it stronger. 

Tuesday, October 23, 2012

NaNoWriMo Success 4 - Time to Stretch and Warm Up

If you are participating in NaNoWriMo, you are about to step into a writing marathon. It would be a good idea to take the remaining days to stretch your writing muscles and warm up. Here are a few exercises to get you going.

Word count warm up - Whatever your normal word count is, it needs to average 1,667 a day to meet NaNoWriMo goals. If you normally write 200 words a day, you need to edge your output upward by 166 words each day starting tomorrow to be up to speed. Your warm up does not need to be on a work that resembles your NaNoWriMo project (although that would be good). Writing letters to people you know can work. Even automatic writing can help here. What this warm up is about is getting the feel of putting 1,667 words onto the screen each day, along with a sense of how much time you'll need to dedicate to the task.

Idea prodding - Some writers overflow with ideas. Some struggle to get them to emerge. If you are among the latter, don't expect the tap to flow just because you've turned the calendar to November. The simplest thing to try is a brainstorm list. Come up with ten (or twenty) answers to a tangible question. Without searching the Web, what gifts under US$100 might you give to a specific loved one? How would you set a trap to catch someone who is stealing your newspaper from your doorstep? How would you get onto the roof of your bank without using stairs? The first answer may be easy. The last will require you to stretch.

If you want to push yourself, put together a series of actions connected by "therefore" or "but," the South Park advice for creating causation between beats. For example: I was hungry, therefore I went to my refrigerator to find food, but my spouse had eaten everything worth eating, therefore I drove to the deli to buy a sandwich, but I'd left my wallet at home. And so on. Again, try for 10-20 instances. (For 1,667 words, you will need about 8-12 connected things happening.)

Door closing - Practice using your fortress of solitude. Build up to the time you will need to be uninterrupted each day. Build patience. Dodge distractions. Learn how to defend your fortress from needy spouses, demanding children, and garrulous friends.

Practice your ritual - Before writing, I have already had my coffee. I turn on my music. I review my task for the day. I open the file to the right place. I set my timer, and jump in. (I also have an exit ritual that includes writing down my task for the next day.) There is utility to my ritual, but it is okay to include wearing a lucky hat, chanting a mantra, lighting a candle, spinning your swivel chair around three times, or whatever else cues you to get going. If it works, do it. If you don't have a ritual, consider developing one. Habits can be powerful things.

There are other exercises you can try, based on skills you want to build up before NaNoWriMo. Have difficulty with emotion? Try some acting techniques, such as using sense memory. Uncertain about characters? Interview them as if they were guests on your talk show. If they come off as stiff, get them drunk first. Trouble with distractions? Taper them off in the remaining days. (For instance, you might whittle away at time you spend watching TV or reading Twitter posts.)

Thanks to Jennifer Fusco, who asked for exercises in her interview in this blog. Let me know if you find these useful, or let me know if you have your own exercises that help.